About the studio
One developer.
Released eventually.
A one-person indie studio making the games I always wanted to play. Powered by passion, caffeine and an unhealthy love of low-poly art.
The Studio
procrastinationGaming is the solo indie project of Mike Lancaster — a developer with a love for classic games, big worlds, and the kind of ambition that keeps shipping dates comfortably far in the future.
The name is equal parts self-aware joke and honest confession. Solo development is hard, and building the games you actually want to make means accepting that perfection takes time. Possibly a lot of time.
Every project starts from one question: what game do I wish existed? Lords of Midnight came from a love of classic British strategy and a wish to rebuild that feel with modern tools. MagikBound came from wanting a magic system that rewards creativity, not pattern memorisation.
The Philosophy
Games should have soul. Sweeping fantasy epic or tight spell-crafting action — the goal is something that pulls you in and doesn’t let go. No filler. No grind for its own sake.
The Process
Built in Unity, designed iteratively, and played obsessively until the fun feels right. Art leans low-poly and stylised — clean, readable and timeless over photoreal.
Inspirations
The strategy and adventure games of the 1980s, the era of British development that punched well above its weight, and every indie that proved a small team can make something huge.
What’s Next
Lords of Midnight is out now for Windows and Linux on itch.io. MagikBound is in active development — devlogs and new builds will land here and on itch.io. It’ll be worth the wait.
Tools & Tech
Find the Studio
Releases, works in progress and the occasional dev post.